Unity Developer | C# Programmer
Unity developer focused on gameplay systems, mechanics programming, and interactive experiences. Strong background in C# scripting and experience creating 3D assets using Blender.
Key Strengths
Experienced in collaborative development, communication across teams, and leveraging each member's strengths to ship quality games.
Structured branching, pull requests, and version control discipline — keeping projects organized and history clean across the team.
Rapid prototyping and quick feedback loops — test ideas, fix issues, and improve features without slowing down the team.
Led multiple game jam teams as Project Manager — organizing tasks, setting milestones, and driving the team toward a shippable product.
Projects built with passion, code, and creativity.
Collaborative games built under pressure — teamwork, communication, and fast delivery.
A 2D adventure game with survival elements and environmental storytelling. A newborn chameleon loses his home when his tree is cut down by humans. Inexperienced and just learning to hunt, he must survive in a dangerous forest while searching for a new home. When he tries to hunt a firefly only to find it's toxic, she decides to help him instead. Each night she and other fireflies light the path toward safety. The story is told through the environment, creature behavior, and the glow of the fireflies.
Take control of a roly-poly panda on an unstoppable, physics-driven run — roll, bounce, and find the perfect line to see how far you can go before chaos catches up.
A hack and slash game jam where the warrior wields a full combo system and stamina bar. Led design, programming, and 3D art — modeling the main character, intermediate enemy, and final boss. Features dynamic daytime lighting, fake cloud shading for atmospheric depth, and procedural grass generation.
Play as Robotín, a small robot escaping a factory before his battery dies. Every jump and movement consumes energy — plan each move carefully. Features moving platforms, a recharging system, and a complete game loop. Built in 40 hours by a 4-person team: PM/Programmer · Storyteller/Sound · Pixel Artist/Animator · UI Designer.
View on Itch.io
Control a small mouse — both the animal and the device — and navigate the environment to reach a special button. Built in just 40 hours by a 4-person team during a game jam, with full character movement, team coordination, and all programming handled solo.
View on Itch.ioSolo development — mechanics, design, and code all made by me.
A top-down survival game where you collect cows by creating wheat paths, gather money, and manage resources — all while surviving increasingly dangerous nights in the forest. Features a dynamic daytime cycle and AI-driven enemies that escalate their aggression after dark.
An arena combat prototype inspired by BattleBots. Control a robot with physics-based custom movement and a heavy shovel weapon. Includes a full power-up system, centralized audio manager, object pooling for performance, and follower AI opponents.
View on Itch.io
In Development
Lead a Type II civilization through mysterious wormholes in this space RTS. Engineered from scratch: a custom PathAI hierarchy (MotherShip → Fighters → CargoUnits), NavMesh-free SpaceSteeringAgents, EntityPoolManager with double-cap spawning, and a full faction system with state-machine game controller.
I am a Unity Developer specializing in C# gameplay programming. My focus is on building interactive experiences that feel engaging and responsive — from core mechanics and player systems to complete gameplay loops.
I have experience developing complete game systems, including player controllers, resource management, AI behaviors, and UI integration. I enjoy the process of turning ideas into playable experiences and solving the technical challenges that come with game development.
Beyond programming, I work with Blender for 3D asset creation and prototyping. This allows me to handle both the technical and visual sides of a project — from modeling game-ready assets to building environments that support the gameplay experience.
I am passionate about interactive media and always looking to improve my craft, whether through learning new tools, optimizing existing systems, or exploring fresh ideas in game design.
Interested in working together or have a question? Feel free to reach out.
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Portfolio and art updates.
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